![]() ![]() Her personal quest is a tricky business: a typical story of revenge, where the quest for vengeance overshadows everything else in her life. ![]() Once an infamous murderer and arsonist, now probably the only existing example of an (almost) perfect transferral of a soul to a costructed body. I mean, sure, there are people in the world (and Eora) that we may think death is too good for, but I don't know if ripping their soul out and putting into a robotic shell is justified. Who is to say that a criminal deserves the fate of forever being bound to an unfeeling shell? They are still kith, merely kith that have chosen a wrong path. It also reminds me of the creation of golems in Dragon Age. The old vailan animancer living close to Durgan's Battery (I forget his name) feels like an example of what happens when you let animancers run amok. This reminds me a lot of my childhood's favorite adventure game, Torin's Passage, which heavily featured greenish crystals that allowed travel through the world like magical subways. My favorite quest is the one where a vailan animancer has a theory that all (living) adra is connected, and that it all connects at the centre of Eora. Not to mention quests to Old Vaila, and even deep into the earth! I have to say at the Stronghold Quests really do send your companions on some exotic trips! In my run, Edér has already been to the Deadfire Archipelago since I sent him there on a quest. Finally got around to playing this some more. ![]()
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